Friday Feats: Stalwart

Welcome to the third Friday Feats! Today’s feature follows a chain of feats built on the Stalwart feat.

Stalwart [General]
Benefit:
You gain a +1 Bonus to Toughness when you are Wounded.

Bloodied Attack [General]
Prerequisites:
Expert or Warrior class, Stalwart
Benefit: You gain a +1 Bonus to your attack when you are Wounded.

Bloodied Warrior [Warrior]
Prerequisites:
Warrior class, Stalwart
Benefit: You gain a +1 Bonus to Damage with melee weapons when you are Wounded.

Indomitable Stance [Warrior]
Prerequisites:
Warrior class, Stalwart
Benefit: The first time you are Wounded in an encounter, you gain +2 to all defenses until the start of your next turn.

Intrepid Adept [Adept]
Prerequisites:
Adept class, Stalwart, Concentration 4 Ranks
Benefit: When you are Wounded, you gain a +2 Bonus to the power rank of all spells you can cast.

Intrepid Hero [Expert]
Prerequisites:
Expert class, Stalwart, Wisdom 13+
Benefit: While Wounded, you get a +3 to all checks based on Dexterity, Intelligence, Wisdom or Charisma, including Skill checks.

Resurgent Adventurer [General]
Prerequisites:
Stalwart, one of the following: Great Fortitude, Iron Will, or Lightning Reflexes.
Benefit: You gain a +1 Bonus on all saving throws when you are Wounded (this stacks with the penalty from being Wounded, but the penalty to Skill and Ability checks remains -2). You may take this feat twice, to completely cancel out the Wounded save penalty.

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