Welcome to the third Friday Feats! Today’s feature follows a chain of feats built on the Stalwart feat.
Stalwart [General]
Benefit: You gain a +1 Bonus to Toughness when you are Wounded.
Bloodied Attack [General]
Prerequisites: Expert or Warrior class, Stalwart
Benefit: You gain a +1 Bonus to your attack when you are Wounded.
Bloodied Warrior [Warrior]
Prerequisites: Warrior class, Stalwart
Benefit: You gain a +1 Bonus to Damage with melee weapons when you are Wounded.
Indomitable Stance [Warrior]
Prerequisites: Warrior class, Stalwart
Benefit: The first time you are Wounded in an encounter, you gain +2 to all defenses until the start of your next turn.
Intrepid Adept [Adept]
Prerequisites: Adept class, Stalwart, Concentration 4 Ranks
Benefit: When you are Wounded, you gain a +2 Bonus to the power rank of all spells you can cast.
Intrepid Hero [Expert]
Prerequisites: Expert class, Stalwart, Wisdom 13+
Benefit: While Wounded, you get a +3 to all checks based on Dexterity, Intelligence, Wisdom or Charisma, including Skill checks.
Resurgent Adventurer [General]
Prerequisites: Stalwart, one of the following: Great Fortitude, Iron Will, or Lightning Reflexes.
Benefit: You gain a +1 Bonus on all saving throws when you are Wounded (this stacks with the penalty from being Wounded, but the penalty to Skill and Ability checks remains -2). You may take this feat twice, to completely cancel out the Wounded save penalty.